Dusk ‘Til Drawn
Brian’s blog entries
In my line of work, time is the enemy. There’s never enough of it. You can only create so many pictures in so much time, and time keeps slipping away from you. Oh, sure… you go at the day with the greatest intentions, but by noon, the day’s half gone (or even less on some more marathon days), and you’re three hours deep in rendering headlamps or hair.
I like looking at things from a decidedly different angle. I am often inspired to seek out the inspiration behind a trend, or a particular style. Such was the case here once again. This time, the path leads us to Bellflower, California.
Each day I’m confronted with the challenge of bringing unique ideas to a project, and in some cases, finding ways to stretch a budget, and draw in some wicked little details to set a car over the top. It’s a matter of using what’s there in front of you (and occasionally what doesn’t exist!) in a new or different way, and then getting it all to flow.
Claude Lelouch’s Rendezvous remains the original street racing viral video, and for all intents and purposes, it’s perfect. And it has been one of the major inspirations in my art since seeing it nearly thirty years ago. That’s some staying power indeed.
I’ve been into cars since, quite possibly, conception. My father is a car guy through and through. He’s been in the industry since his teen years, and is the one responsible for my automotive affliction. And witnessing his tastes in cars, and learning from them as a young lad, I formed some opinions on stance, style, colors and more from our time together.
The best advice when starting a big project would be to bring on an experienced designer to help guide you along. As a professional hot rod and custom car designer with over twenty years experience in the auto industry (from parts and service to body repair/customization and after-market accessories), as well as training in design and fine art, I’m here to offer some advice on taking those first steps.
There’s always the drive to take the subject that extra step… to get something to move in the image, to put it over the top. Some time back, I experimented with backgrounds in my renderings that included scanned and reworked splashes and splatters. They had that ‘frozen in time’ feel I was looking for, and allowed me to play with contrasting colors to get some visual pop and movement…
No presets, meshes or brushes, just paths and pen tool. There’s a lot to be said for using the basic tools, and I find it to be a very Zen experience; it becomes the art of massaging your brain while working. It can get tedious, but the key is in finding a rhythm, wherein you can alternate between left and right brain, solving little design and engineering issues as you make everything look “right” or “cool.”
The plan has been simple: Show the workflow, the art, the technique an all of the warts and whatnots that go into creating a rendering or illustration the “Problem Child Kustoms Way.” Suffice to say, it’s been a ton of work thus far, but very rewarding and eye-opening for me, both from a technical standpoint and as an artist. I’ve realized many key things about my work, as well as just how often I let a few f-bombs fly. Crazy how that can go.